Hellish rebuke (level 3) is an innate 1-a-day spell cast as a 2 nd level spell, meaning this deals 3d10 fire damage on a failed Dexterity save. Overall, this character leans into the mischief-making side of the arcane trickster.įeral tieflings are a bit more ruthless, with innate spells like hellish rebuke and a +2 Dexterity/+1 Intelligence bonus combo. Plus, I’ll gain Gnome Cunning and get advantage on Intelligence, Charisma and Wisdom saving throws. I’ll gain minor illusion as a bonus cantrip, which is a fitting addition to my spell list, and the ability to speak to small animals. Therefore, I’m thinking forest gnome and feral tiefling are my best choices.įorest gnomes gain a +2 Intelligence/+1 Dexterity bonus combo, giving them an edge in casting spells and disappearing. One of the main characteristics of this rogue is the unique use of the mage hand cantrip, allowing this rogue to pick pockets and locks from far away.īefore we dive in, why not try out your Arcane Trickster in a premade pirate campaign? Click here or below to learn more.Ĭhoose a race with Dexterity/Intelligence bonusesĭexterity and Intelligence will be key for this build-I’ll need Dexterity for Stealth and Intelligence for magic. However, I like the idea of a magic thief and treasure hunter. This type of character is more on the fun-loving side of the rogue class, considered a trickster or mischief-maker. Don’t forget higher level rogue abilitiesĪrcane tricksters in Dungeons and Dragons 5e are thieves and pickpockets with a knack for illusion and enchantment magic.Learn Arcane Trickster skills: Mage Hand Legerdemain +.Choose a race with Dexterity/Intelligence bonuses.Consider building an arcane trickster with these elements in mind:
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